Award-winning interdisciplinary artist and creative technologist specializing in open world environment art in UE5, with expertise in the development of technical art tools and PCG, World Partition, foliage creation and scattering, Lumen and real-time lighting, photogrammetry, VR development, immersive filmmaking, VJ’ing, and interactive installations. Contributed to fifteen 360° feature films for planetariums and VR, taking on roles ranging from Director, Cinematographer, Lead Environment Artist, Lead Technical Artist and Lead Video Editor to Lead VFX Artist, Character Designer, 3D Animator and Sound Designer. Designed and produced all of the art and VFX for two shipped Unity apps, Peaceful Places VR, and a projection mapped 360° Fulldome VJ app. I have a passion for innovation and creative problem solving with expertise spanning the full creative pipeline, including directing, producing, programming, developing technical art tools, 3D modeling, optimization, compositing, real-time lighting, real-time VFX, UV mapping, UE5 shader development, blueprint scripting, photorealistic texturing, programming, cinematography, video editing, rigging, animation, virtual production, rendering and immersive event production.